But the real forerunner is the wave of adventure movies that dominated the 80s and 90s - The Goonies (we love you too, Sloth), Indiana Jones, The Mummy Trilogy (remember Brendan Fraser?), Back to the Future, Jurassic Park (Hold onto your butts). Horror movies are famous for this, presenting a threat that grows in intensity as the characters learn more and more about it until they are finally able to free themselves from it. They were the current that ran beneath so many classic genres. Scavenger hunts have always been popular - the drive to search and find clues, moving from one objective to the next in a race against the clock. Long before the first escape rooms opened, the path toward their popularity was written in the cards … or in the theatres so to speak. And naturally, that transitions into all sorts of nods within pop culture. Since then, escape rooms have become so popular that they have started to make their way into the minds of everyday people more and more. As video games grew in popularity, designers wanted to create a similar experience in real life. You may be surprised to know that these types of games were initially inspired and created by video games. Escape rooms may be relatively new, but their elements of these things have been in place for some time now.
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